Okay, I’ll admit it – I played through Ghostbusters a bit slower than I would have played other
games. Can you blame me? I’m a gigantic Ghostbusters fan– to this day I still own the action figure line, the firehouse and yes – even the costume. I’ve waited 20-years for a true continuation of the series (no, I’m not counting the cartoons or previous games) and call me crazy; I just didn’t want that wait to begin again.

Throughout the majority of the game you’ll follow a pretty steady pattern -- Search for ghosts, blast them with your proton beam, trap them and repeat. It may seem bland, but the core mechanics are incredibly fun and the end result satisfying. After you blast a ghost long enough to make them weak, you enter into an almost tug of war mini-game to wrangle them into your trap (think of it almost as ghost fishing). It’s incredibly entertaining and since each encounter becomes easier when you have streams on it, encourages team work in the multiplayer modes.
Combat is fast and frantic; you’re undead enemies will come out you with everything from levitating objects to power blasts and everything in between. The problem with this is that there is absolutely no cover system so unless you learn to time your enemies attacks perfectly, you’re pretty much left wide open to damage. Imagine how frustrating playing Gears of War would be without the cover system and you have Ghostbusters battle system. Sure, you can evade with a single button – but jumping and running are all mapped to that same button and it always seems that the wrong action comes up at just the wrong time.
Like most modern games, you won’t find an on-screen HUD; you’ll have to rely on visual clues to monitor your vitals. In the case of Ghostbusters, you’ll need to keep an eye on your proton pack as it will measure everything from your health to the heat of your weapon (you’ll have to vent your proton pack from time to time to keep it from over-heating). When your health does deplete, it’s up to your fellow Ghostbusters to revive you – just as you would them. Unfortunately, it doesn’t always happen. The AI can prove rather unreliable as sometimes you’ll see your computer controlled teammates just standing around when you desperately need help.
Visually – Ghostbusters is mostly impressive. The textures are detailed, the colors are bright (or dark when needed) and most importantly the famed characters look like they should. You’ll notice a bit more detail in the environments and textures in the Xbox 360 version than the PS3 and PC version – but in most cases the title is identical no matter the version. Some of the character animations are a bit rigid and the voice acting almost never seems to synch up with the characters mouths but you’ll probably be too busy with the chaotic battles to let these details get to you.
For Ghostbusters fans – this game will feel like a long lost love letter. These are the Ghostbusters you’ve come to know and love; it’s just too bad it’s so fundamentally flawed. Still, even with all of its faults – Ghostbusters: The Video Game is an entertaining and fun expansion on a beloved Universe. Hey – who can’t put up with a few annoyances if it means being a Ghostbuster?
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- Ghostbusters: The Video Game
- Score: 3.50/5.0
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- GamePro's Score: 4.00/5.0
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